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UI Design Do not confuse UX wireframe and prototyping with the user

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發表於 2024-4-30 19:28:50 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
Not only does a high-fidelity prototype consumeresources but it takes time. A simple physical prototype will show you how theapp looks. The purpose of a prototype, by any means, is not to test or improvethe functionality. Physical prototype A lot of experts recommend usinglow-fidelity prototypes to save cost and time. Instead of wasting moneycreating expensive prototypes, spend money on app functions, features, and oncoding. Mozilla used low-fidelity prototypes to tweak its support website. Theyused multiple prototypes and all of them were created on paper. They quicklyselected the best user-interface elements that worked for the users. Mozillalow fidelity prototype.


interface (UI) design. The UX research, wireframing,and prototyping are about how the app works while the UI design is about howthe app looks. Once the UX has been tested, tweaked, and several prototypeshave been tested and finalized, you have to move to the UI designing phase. Atthis Jewelers Email List  stage, you have to deal with the visual representation of the concepts,color schemes, fonts, shapes, buttons, font size, images, forms, illustrations,animation, etc. You have to test multiple designs to see what works best foryour users. The color schemes, skins, themes, and all the visual elements haveto be tweaked several times to find what works. It’s somewhat similar to A/Btesting with difference being that in case of UI design, you have to make thejudgments

yourself. You cannot bring customers on board atthis stage. UI Design Just like prototyping, the UI designs can be sketched onpaper. Paper Prototyping Or, you can use a simple app for it known as PaperApp. You can sketch different versions of your app and see which looks better.Paper App Or, you can use a UI solution. UI Solution 6. Interface AnimationAnimation should be applied and tested with the UI design phase, so as to testdifferent styles of animation in real-time. Animation refers to the userinterface animation such as how new screen will pop out and how gestures aredefined, and so on. Interface animation has the power of grabbing userattention, as pointed in Google’s material design principles: “Motion designcan effectively guide the user’s attention in ways that both inform anddelight. Use motion to smoothly transport users between navigational contexts,explain changes in the arrangement of elements on a screen, and reinforceelement hierarchy.” Animation should be functional

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